Futuristic hydroelectric dam. My design. All assets and lighting by me except for speed boat by Ramon Garcia.

Ceiling tech by Rick Ruiz. All else mine.

Drainage tunnels under my level. Lighting and all assets mine.

This is one portion of a 360-degree skydome with an aurora that was animated in UE3's material editor.

Forcefield generator. Concepted by Ramon Garcia.

Drainage grate of my own design

All assets except airship were created by me with some help from Scott Warren. Lighting and atmosphere by me.

Every game needs containers!

Global Agenda

My first project as a video game developer was a multiplayer third-person shooter that ran in Unreal Engine 3.

Role
Environment Artist
For
Hi-Rez Studios
Date
Fall 2008
Type
Video game