This gruesome snow texture was created procedurally in Substance Designer 6. Only the depth map for the footprints was created using traditional (non-procedural) methods. It’s PBR-compliant.

Worn standing seam copper roof. Fully procedural and created exclusively in Substance Designer. PBR-compliant.

Tiling rock wall texture

Textures (personal)

Tiling textures not done for clients